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With the launch of Call of Duty: Black Ops 6 quickly approaching, Activision has revealed tons of new information about the game’s Zombies mode. This includes the full list of perks, ammo mods, and field upgrades found in the game, as well as all of the upgrades players can make to these items.
Black Ops 6 Zombies features plenty of classic Perk-a-Colas, field upgrades, and ammo mods that players can equip to help fight against the hordes. Each item can also be upgraded with various Augments to make them even more powerful.
There are 108 Augments available to unlock and equip at the game’s launch, which are divided as follows:
- Eight Perk-a-Colas: Each with six Augments for a total of 48
- Five ammo mods: Each with six Augments for a total 30
- Five field upgrades: Each with six Augments for a total of 30
As seen in the images below, we highlight all of Black Ops 6’s perks, field upgrades, and ammo mods, explaining how to unlock and use the augments for each one.
Black Ops 6 includes two brand-new Zombies maps at launch. A full look at both Terminus and Liberty Falls map POIs can be found here.
Call of Duty: Black Ops 6 releases on October 25 for Xbox Series X|S, Xbox One, PlayStation 4, PlayStation 5, and PC. Here is everything announced for Black Ops 6 Zombies. Additionally, Call of Duty is getting a UI overhaul next week, and here’s everything you need to know about the UI changes.
How Augments work in Black Ops 6 Zombies
Augments were originally introduced in Black Ops Cold War’s Zombies mode, but they’ll work a little differently this year by reducing the need to grind a special in-game currency in order to make upgrades. You’re also limited to how many Augments you can use at once.
Players won’t have access to these upgrades right away. Augment Research is unlocked once a player reaches level 11, and then players can pick and choose which upgrades they want to focus on first.
To start researching an Augment, players simply need to select augment in the research menu and start earning XP in-game to make progress toward unlocking the Augment.
Each loadout item has two available Augment slots: one for a major Augment and one for a minor Augment. Each item has three major Augments and three minor Augments to choose from.
A Major Augment offers a substantial advantage to the behavior of the item, while a minor Augment offers a limited advantage to the item.
Unlocked Augments can then be chosen before the start of a match for each individual perk, ammo mod, or field upgrade. This allows players to customize their Augments for their style of play, such as roles for healing or playing aggro.
How Perk-a-Colas work in Black Ops 6 Zombies
Augments aside, the perk drinks in Black Ops 6 mostly function as normal. Perk-a-Colas are purchased in-game using points called Essence. When knocked down, players will lose perks depending on how many they’ve obtained and how long they’ve been downed for.
At launch, expect to access the following perk machines:
- Jugger-Nog: Increase maximum health by 100
- Quick Revive: Reduce the health regen-delay time by 50%. Reduce the time it takes to revive an ally by 50%
- Speed Cola: Increase reload and armor replating speed bonus by 30%
- Stamin-Up: Increase movement speed
- PhD Flopper: Immunity to all self-inflicted damage and status effects. Dive to prone triggers an explosion, which increases the higher you fall. Immunity from fall damage while diving prone
- Deadshot Daiquiri: Aiming-down-sight moves to enemy critical location. Increase critical damage to enemies
- Elemental Pop: Every bullet you fire has a small chance to apply a random ammo mod effect
- Melee Macchiato: This is the only new perk in Black Ops 6 Zombies. This replaces the weapon gun butt with a deadly punch that sends enemies flying
Jugger-Nog Augments
Major Augments:
- Probiotic: Slightly increase maximum health with Jugger-Nog
- Turtle Shell: Armor acts as a shield on your back, completely absorbing damage to your back. No damage mitigation when hit from the front
- Reactive Armor: When an armor plate breaks, nearby normal enemies are stunned for a short time
Minor Augments:
- Retaliation: Deal bonus damage while health is low
- Hardened Plates: Armor plates have more damage mitigation
- Durable Plates: Slightly increase armor durability
Stamin-Up Augments
Major Augments:
- Free Faller: Become immune to fall damage
- Dasher: Increase Tactical Sprint duration
- Stalker: Walk faster while aiming
Minor Augments:
- Hard Target: While Tactical Sprinting, projectile damage is reduced
- Quarterback: Use equipment while sprinting
- Hot Foot: Gain a speed boost after your equipment kills an enemy
Speed Cola Augments
Major Augments:
- Supercharged: Field Upgrades recharge a bit faster
- Classic Formula: Reload speed is even faster
- Phantom Reload: Weapon magazines are slowly refilled over time
Minor Augments:
- Speedy Roulette: The Mystery Box settles much faster
- Quick Swap: Swap weapons faster
- Faster Pitcher: Deploy equipment faster
Deadshot Daiquiri Augments
Major Augments:
- Dead Head: Further increase in critical damage
- Dead First: Deal double critical damage if an enemy is at full health
- Dead Again: Critical hits have a chance of adding a bullet to your magazine
Minor Augments:
- Dead Break: Increase damage to armor pieces
- Dead Draw: Reduce hip-fire spread
- Dead Set: Reduce gun movement while performing advanced movement
Quick Revive Augments
Major Augments:
- EMT: Reviving an ally allows them to keep all of the perks on their bleed-out bar
- Equivalent Exchange: Killing an enemy while downed will revive you and remove Quick Revive. This can be done up to three times
- Dying Wish: On lethal damage, become immune to all damage for two seconds and keep one health. Quick Revive is removed on use
Minor Augments:
- Swift Recovery: Reviving an ally increases both of your movement speeds for a short time
- Karmic Return: Reviving an ally heals you to full health
- Slow Death: Increase your time in last stand
Elemental Pop Augments
Major Augments:
- Citrus Focus: If a weapon has an ammo mod applied, Elemental Pop will only activate that one
- Imperil Peach: Enemies that hit you have a chance to trigger a random ammo mod
- Electric Cherry: Reloading creates an electric damage discharge that damages and stuns nearby normal enemies. The emptier the magazine, the stronger the damage
Minor Augments:
- Vulnera Bean: Slightly increase enemy elemental weakness damage
- Pineapple Blast: Equipment can also trigger a random ammo mod
- Chill Berry: Slightly reduce all ammo mod cooldowns
PHD Flopper Augments
Major Augments:
- Gravity MD: Just falling from heights creates explosions
- DR Ram: Tactical Sprint knocks down and damages base zombies
- PHD Slider: Sliding into enemies triggers explosions
Minor Augments:
- Environmentalist: Become immune to environmental damage while sliding
- EOD Technician: Slightly reduce height and distance requirements for explosions
- Tribologist: Sliding distance and speed are increased
Melee Macchiato Augments
Major Augments:
- Expresso: All melee attacks are slightly faster
- Vampiric Extraction: Melee attacks heal a small amount of your health
- Triple Shot: Your punch can hit multiple enemies at once
Minor Augments:
- Stick ‘N Move: Backpedal speed is increased after a successful melee attack
- Strength Training: Your punch can one-hit kill normal enemies for longer
- Hidden Impact: Melee kills reload a portion of your held weapon
All ammo mods in Black Ops 6 Zombies
Along with weapon rarities and Pack-a-Punch upgrades, a player’s primary and melee weapons can also be outfitted with ammo mods. These are obtained in-game via a purchase at an Arsenal Machine using the Salvage currency. Unlike Black Ops Cold War’s different rarities of Salvage, Black Ops 6 keeps things simple with only one type of this currency.
Players can purchase an ammo mod to provide their current weapon with a chance of dealing a special additional effect upon a successful projectile impact. Only one ammo mod can be applied to the weapon at a time, but players can purchase a new ammo mod to swap out at any time.
At launch, there will be five ammo mods, some of which require players to be a specific player level. Each ammo mod has six Augments to unlock and choose from, which further increase the following base effects:
- Brain Rot: Bullets deal toxic damage. Each bullet has the chance to turn a normal or special enemy into an ally
- Cryo Freeze: Bullets deal frost damage. Each bullet has a chance to slow normal or special enemies
- Dead Wire: Bullets deal electrical damage. Each bullet has a chance to stun any normal and special enemy, generating a field that deals electric damage to nearby enemies
- Napalm Burst: Bullets deal fire damage. Each bullet has a chance to ignite normal and special enemies
- Shadow Rift: Bullets deal shadow damage. Each bullet has a chance to spawn a black hole if striking normal or special enemies, warping nearby zombies away and dropping some from the air at high speed
Brain Rot Augments
Major Augments:
- Plague: The charmed enemy has a chance to turn other enemies
- Pheromone: The charmed enemy distracts nearby normal and special enemies for a short time
- Big Game: Brain Rot can charm elite enemies
Minor Augments:
- Extension: Brain Rot duration is slightly increased
- Haste: Brain Rot cooldown is slightly reduced
- Explosive: Charmed enemies explode at the end of Brain Rot’s duration, dealing toxic damage
Cryo Freeze Augments
Major Augments:
- Big Game: Cryo Freeze can slow elite enemies
- Ice Cloud: Enemies that are killed while frozen may leave a cloud that slows enemies
- Frozen Stiff: Enemies are frozen in place
Minor Augments:
- Extension: Slightly increase the slow duration
- Freezer Burn: Slightly increase damage to frozen enemies
- Liquid Nitrogen: Significantly increase your chance for Cryo Freeze to activate
Dead Wire Augments
Major Augments:
- Chain Lightning: The stunned enemy can spread the stun to others
- Big Game: Dead Wire can stun elite enemies
- Lightning Strike: A bolt of lightning strikes from above, stunning all normal and special enemies in the area
Minor Augments:
- High Voltage: Dead Wire deals slightly more damage
- Haste: Dead Wire cooldown is slightly reduced
- Extension: The stun and electric field last longer
Napalm Burst Augments
Major Augments:
- Big Game: Napalm Burst can burn elite enemies
- Thermite: Increase burn effect damage
- Firebomb: Burned enemies explode on death, spreading the fire to nearby enemies
Minor Augments:
- Extension: Increase the burn duration
- Incendiary: Each damage tick has a small chance to spread to a nearby enemy
- Contact Burn: Initial burn effect deals more damage
Shadow Rift Augments
Major Augments:
- Big Game: Shadow Rift can activate on elite enemies
- Topple Danger: Warp one enemy that deals shadow damage to others
- Explosive Rain: Enemies that are dropped from portals will explode on contact with the ground
Minor Augments:
- Haste: Shadow Rift cooldown is reduced
- Targeted: Dropped enemies will fall on other enemies
- Supermassive: The singularity’s lethal radius is increased and can kill more enemies
All field upgrades in Black Ops 6 Zombies
Field Upgrades in Black Ops 6 Zombies work similar to past Zombies modes. They are selected prior to a match by customizing a player loadout in the menus. During a match, players can swap to a different field upgrade at any time by using the in-game menu. However, there will be a cooldown reset upon switching to a different field upgrade.
At launch, Black Ops 6 includes the following field upgrades:
- Aether Shroud: Phase into the Dark Aether, becoming hidden from enemy detection
- Frenzied Guard: Repair armor and force all enemies in the area to target you. During this time, kills repair a portion of your armor
- Healing Aura: Summons beams of energy down on yourself and allies to instantly revive and heal to full health
- Energy Mine: Create a mine of pure energy that detonates in rapid succession, dealing lethal electric damage
- Dark Flare: You generate a massive energy beam that deals lethal shadow damage. The beam penetrates everything in its path
Aether Shroud Augments
Major Augments:
- Group Shroud: Nearby players are also cloaked
- Burst Dash: Warp forward a short distance, killing all normal enemies in your path
- Void Sheath: Swap to your dedicated melee weapon as it’s imbued with Dark Aether energy. Kills allow you to stay in Aether Shroud for longer
Minor Augments:
- Instant Reload: Activation instantly reloads your currently held weapon
- Extra Charge: Increase max charges by one
- Extension: Aether Shroud duration is significantly increased
Dark Flare Augments
Major Augments:
- Extension: Significantly increase Dark Flare duration
- Supernova: The beam is replaced with a sphere that damages nearby enemies as it travels. The ball detonates at the end of Dark Flare’s duration
- Dark Pact: Beam heals and revives other players on contact
Minor Augments:
- Broad Beam: Significantly increase the size of the beam
- Heavy Shadow: The beam slows enemies on contact
- Extra Charge: Increase max charges by one
Frenzied Guard Augments
Major Augments:
- Phalanx: Teammates can also repair armor from kills while near you
- Retribution: Trigger an explosion on activation. Normal enemies that melee the player are damaged and knocked down
- Frenzy Fire: While Frenzied, use ammo from stock
Minor Augments:
- Repair Boost: Repair more armor per kill
- Extension: Increase Frenzied Guard duration
- Rally: On activation, repair all nearby teammates’ armor to full
Healing Aura Augments
Major Augments:
- Resilience: All affected players have their health regeneration-delay reduced and their rate of healing increased temporarily
- Enduring Radiance: The beams and their healing effects persist for a short time after leaving the area of effect
- Persistence: Revived players keep all perks on their bleed-out bar
Minor Augments:
- Inner Strength: Affected player damage is slightly increased for a short time
- Protection: Healed players have damage slightly mitigated for a short time
- Stoic Presence: On activation, special and elite enemies are stunned while normal enemies are knocked down
Energy Mine Augments
Major Augments:
- Scatter: The Energy Mine will split into three mines that scatter and detonate one time each
- Turret: Instead of a mine, deploy a turret that shoots at the nearest enemy
- Carousel: Three Energy Mines will float around you, detonating when an enemy is nearby
Minor Augments:
- Frequency Boost: Increase detonation count and duration of Energy Mine
- Extra Charge: Increase max charges by one
- Siren: Energy mine now attracts nearby normal enemies for a short time
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