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For the last two years, I’ve anxiously awaited a “perfect moment” to play Baldur’s Gate 3, the hit RPG that made D&D converts of non-believers and absolute freaks out of my diehard RPG friends and family. I missed its early-access period, and lacked a capable PC when it was launched, meaning my best bet at getting in on the fun was on console. When it eventually landed there, I was dismayed by its controls, as well as the fact that I overcame a tremendous hurdle only to find a crucial party character had met an unfortunate and grisly end, and was put off at the thought of continuing–or worse, restarting–my journey.
At last though, Baldur’s Gate 3’s final major patch is out. The last bit of content that players are going to get out of Larian is officially in the game, rather than a rogue test branch. That means there are now a metric ton of new subclasses to play with, as if the game needed any more mechanical depth than was already present. There’s (finally) a photo mode for folks who might want to scrapbook their way through the Forgotten Realms or get the perfect shot of Astarion to print out, hang in their room, and thirstily pant at. Cross-play finally allows me and numerous others to bridge the divide between consoles and PC, and modding tools have been fully surrendered to the community. The game’s future is now firmly in the hands of its most stalwart and fire-forged adventurers. It seems that if there were ever a moment to jump into Baldur’s Gate 3, it’s now.
Which got me thinking about how much Baldur’s Gate 3 has outright changed–a previously abnormal quality for a largely single-player RPG, that is become more common in recent years–over the course of its lifetime, and how glad I am that the story of the game’s development has finally come to a close.